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Agent Alice’s adventures in Umbrella’s wonderland of horrors encompass the single most profitable series of video game movies in history, despite their reviled reputation among critics and fans.
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Resident Evil, The Live-Action Reboot Movieīelieve it or not, Resident Evil cinema is a billion-dollar industry. Netflix's Resident Evil is currently in development. Since Wesker’s son has already been identified in the main games, this series will likely spin its own canon, branching into territories never explored (though not without the occasional cameo from the franchise’s finest). Although the idea of Albert Wesker fathering children has been explored in the series - specifically Resident Evil 6 - the show appears to be taking it a step further, past purely genetic adoption and onto full-on parenthood. It also defies long-established understandings of the Umbrella corporation’s superhuman founder. It’s an ambitious premise, forgoing series precedent in favor of an underappreciated structural approach to episodic storytelling, alternating between two separate points in time. With humanity outnumbered by the billions, Jade must unravel - and likely grapple with - her father’s genocidal legacy. But that’s only half the tale - the series will spend just as much time sixteen years later, as Jade reaches her thirties and the world’s war on the zombifying T-virus reaches a bitter end. The “Wesker kids,” Billie and Jade, arrive in “New Raccoon City,” a corporatized rebuilt metropolis of Nemesis and Mr. Netflix and Supernatural writer Andrew Dabb are challenging series conventions by leaping forward in time, literally turning a spotlight on the next generation of Evil.Īnnounced in August, the generally-titled Resident Evil stars the never-before-known daughters of fan-favorite series villain Albert Wesker. Even though the mainline games progress naturally, RE mostly deals in prequels, remakes, or reinterpretations of stories already told. Resident Evil, the Live-Action Netflix ShowĪ glance at the Resident Evil library demonstrates the franchise’s fascination with chronological meandering. This article aims to distinguish them and address their connective canonicity with the core series.
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Three separate adaptations based on the Resident Evil franchise have been announced over the last two months, each with its own story, cast, and place on the series’ ever-twirling timeline. RELATED: Resident Evil 4 Remake Will Be Special for the PS5
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Resident Evil is back, and its resurgence has appropriately resurrected cinematic interest in the property like a hapless victim of Raccoon City’s tap water. But the one-two punch of 2017’s Resident Evil 7: Biohazard and 2019’s long-awaited remake of Resident Evil 2 has rocketed the S.T.A.R.S.-studded series to gaming glory once again. Though it was the face of its genre for over a decade, Resident Evil spent the majority of the 2010s struggling with misdirection and mismanagement, and its multimedia consequently bled out and died as general interest waned. Hollywood, naturally, has taken notice, and Resident Evil has received more game-to-screen adaptations than any other video game franchise (outside of Pokémon), with three animated films and a saga of six live-action movies. Romero's work - and in the 24 years since, the franchise has kept its cinematic influence near and dear. “1996… I’ll never forget it.” It was the year video game publisher Capcom released Resident Evil (or Biohazard in Japan) on the original PlayStation, setting the stage for a burgeoning genre named as soon as its opening cutscene concluded: “Enter the Survival Horror.” Like a lot of games in its generation, Resident Evil based much of its production values on the film medium - specifically ground-zero zombie filmmaker George A.
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